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Accounting for Labour

1 Introduction

This chapter looks at how remuneration is calculated and accounted for, and also how certain labour-related ratios can be calculated.

2 Remuneration methods

Labour costs can arise from:

  • Basic wage or salary

  • Overtime premiums

  • Bonuses

  • Holiday pay

  • Sick Pay

  • Payroll taxes

Many countries pay wages and salaries under a ‘pay as you earn scheme’ which means that the employer deducts the employees’ income tax from the gross wage and pays that over directly to the tax authority. Only the net amount after tax is then paid to the employee.

Employee remuneration can be based on the following approaches:

1. A constant weekly or monthly amount

This is easy to calculate:

Labour cost = remuneration per period x number of periods

2. An amount based on hours worked (basis plus overtime)

52 hours are worked in a week. Basic week is 40 hours, the basic rate of pay = $10, and overtime is paid at time and one half.

Basic pay:

hours worked @ basic rate 52 x $10 =

520

Overtime premium:

(52 – 40) x $10 x 50% =

60

Total pay

580

3. An amount based on units produced: piecework

Often there is a guaranteed minimum amount of pay so as to comply with minimum wage rate legislation.

Minimum pay/week = $250

Piece rate = $3/unit

If 100 units are made in a week then the pay will be $3 x 100 = $300

If 80 units are made in a week then the pay will be $250 (because the piece rate amount would be only $240).

4. An amount based on productivity

There are many different types of bonus scheme and any question would have to set out the precise rules.

Basic pay = $9/hour for a 40 hour week.

Normal production in that time = 120 units

Bonus = 50% of the time saved on production paid at time and a third

What will be the total wage in a week in which 150 units are made in 40 hours?

Answer

$

Basic pay = 40 x $9

360

150 units should take

50 hours

150 units did take

40 hours

Hours saved

10 hours

Bonus = 50% x 10 x 9 x 1 ⅓

60

Total pay

420

5. An initial amount plus a bonus

Here, for example, the bonus could be part of a profit share. Full instructions would have to be supplied as to how to calculate the amounts.

Employees are paid $6/hour for a standard 40 hour week. Overtime is paid at time and one third.

The employee is expected to make at least 80 units in a week, and to encourage productivity, each unit in excess of 80 will generate an additional payment of $5 less any overtime premium that would relate to the time the additional unit would normally take.

What is an employee’s wages in a week in which 90 units are made and the employee works 44 hours?

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Example 1

Note: each unit is expected to take 40/80 =   0.5 hours

Basic wages for 44 hours = 44 x $6 =

264

Overtime premium 4 x $6 x ⅓ =

8

Extra units 10 x $5 =

50

Overtime premium that could be associated with the extra units

10 x 0.5 x $6 x ⅓

(10)

312

3 The effect of changes in remuneration methods and changes in productivity on unit labour costs

To increase competitiveness, employers will try to reduce unit costs and will often attempt to do this by offering employees productivity payments. Employers need to look at the before and after costs.

Current scheme: $7/hour, 40 hour week.

Overtime premium = time and a half.

Usually 400 units are produced in 50 hours

Weekly wages = 50 x $7 + 10 x $3.5 = $385

Cost per unit = $385/400 = 0.9625

Proposed scheme: rates as above, but in addition the overtime premium is paid on any hours saved. Assume that 400 units are now made in 44 hours

Possible results:

Hours saved = 50 – 44 = 6

Weekly wages = 44 x $7 +4 x $3.5 + 6 x $3.5 = 343

Cost per unit = 343/400 = 0.8575

4 Gross and net earnings

  • Gross pay: the total amount earned by the employee

  • Net pay: the amount paid to the employee after the employer makes deduction for income tax and certain statutory amounts.

  • Total labour cost to employer: employees’ gross pay plus any additional payroll taxes (and perhaps pension costs) that the employer has to bear.

The operation of a payroll system

A payroll system holds two kinds of information. Standing data changes rarely: the employee's name, bank details, pay rate, tax code, pension choice and department. Variable data changes every pay run: hours worked, overtime, piecework output, bonuses, sickness and holiday.

A pay run then works through the same sequence. Hours and output are collected from clock cards or time sheets and authorised by a supervisor. Gross pay is calculated from the standing data and the variable data. Deductions are calculated — employee income tax and statutory deductions — to give net pay. The employer's own payroll taxes are calculated on top. The payroll is reviewed and approved before payment, employees are paid the net amount, and the deductions plus the employer's contributions are paid over to the tax authority by the due date. Each employee receives a payslip showing gross pay, each deduction and net pay.

The controls matter because payroll is one of the easiest places to steal from. Starters and leavers should be notified in writing by human resources, never by the payroll clerk, so that a leaver cannot be kept on the payroll. Pay rate changes should be authorised outside the payroll department. Overtime should be approved before it is paid. Someone independent should compare this run's total with the last one and ask about any large change. And the payroll records must be kept for the period the tax authority requires.

An employee is paid at the rate of $10/hour.

Tax and other deductions amount to 25% for weekly income in excess of $100

Employer payroll taxes = 10% gross wages

If an employee works 38 hours in a week, what are the employee’s gross pay, net pay and the total amounts that have to be paid by the employer to the tax authorities?

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Example 2

Gross wages

38 x $10 =

380

Tax and other deductions

25% x (380 – 100) =

($70)

Net pay

$310

Payroll taxes $380 x 10%

$38

Total payments by employer to tax authorities

= $70 + $38 =

$108

5 Accounting for labour costs

In addition to being paid whilst working (basic, overtime premiums, productivity bonuses), employees are often also paid when:

  • on holidays

  • ill

  • idle (because, say of machine breakdown)

The labour costs are classified as direct or indirect depending on what caused those costs:

Direct labour costs: all hours worked x normal hourly rate

Indirect labour costs: overtime premium, idle time, sick pay, holiday pay.

In double entry, the system is as follows:

Dr   Work-in-progress with the gross wages

Cr   Wages control account with the gross wages

Dr   Work-in progress with the employer’s payroll tax

Cr   Wages control account with the employer’s contributions to payroll tax

Dr   Wages control account

CR   Cash as employee paid the net amount

CR   Cash as the revenue authorities are paid employee deductions and employer contributions.

Show the following transactions in wages control account

(a) 31 March, gross wages calculated as $36,000; deductions for employees taxes = $8,000

(b) 31 March, employer’s payroll tax calculated as $4,000

(c) 1 April, employees paid amounts due

(d) 15 April, tax authorities paid amounts due

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Example 3

Wages control account

31/3 Work in progress account

36,000

31/3 Work-in-progress account

4,000

1/4 Cash (paid to employees)

28,000

15/4 Cash (paid to tax authorities)

12,000

40,000

40,000

Practice question

Which of the following is the correct treatment?

Practice question

Under most systems of tax, what do employers pay to employees?

6 The relationship between payroll and production

It is common for manufacturing companies to pay on the basis of time worked, so clock cards showing total hours worked per week can be used as the basis of simple pay calculations. If the factory always produces the same product, then it is easy to trace the labour cost into the production cost.

Labour cost/unit = Total labour costs/total units produced.

If the factory produces several different types of unit (perhaps different units are made on different days), or makes individual products for customers (job or contract costing), then the factory will have to keep more detailed time records, showing exactly how long each person spend on each type of production.

The factory will also have to record separately details of production.

In a week 80 employees each spend 40 hours working and their labour cost is $15/hour.

2 days are spent on making 200 units of Product 1

2 days are spent on making 500 units of Product 2

1 day is spent making 4 units of Product 3

Work out the company’s total wage cost and the labour content of each product.

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Example 4

In a week 80 employees each spend 40 hours working and their labour cost is $15/hour.

Total wage cost = 80 x 40 x $15 = $48,000

This will be $48,000/5 = $9,600 per day

Product

Days

Cost

Units

Cost/unit

1

2

19,200

200

$96.00

2

2

19,200

500

$38.40

3

1

9,600

4

$2,400

7 Utilisation, production volume and idle time ratios

When setting a labour budget it is normal to specify how long it should take to produce each item (standard hours/unit), how many units will be made and therefore how many hours the employees and the factory is expected to work.

For example, if each unit should take 2 hours to make and output is planned to be 5,000 units in a period, then the planned labour hours will be 10,000. This is also how long the factory should be working. Here, 10,000 is said to be the capacity of the factory ie what was expected to work.

A number of things can happen to these plans:

1. The units output might not take the standard hours per unit. This will give an assessment of efficiency.

2. More or fewer hours might be worked in the factory than originally expected. This will give an assessment of capacity.

3. More or fewer units might be produced than budgeted. This will give an assessment of production volume.

4. Although employees are being paid, they might be idle for a time (for example, if a machine broke down). It will be useful to quantify idle time.

Standard hours per unit = 2

Planned production = 5,000 units

Actual production = 5,200 units

Actual hours worked = 10,800

Actual hours paid 11,000.

Efficiency ratio

5,200 units should take 10,400 hours (2 hours per unit)

5,200 units did take 10,800 hours

Production has therefore been inefficient.

Efficiency ratio =

standard hours for production achieved

x 100 =

10,400

x 100

= 96%

actual hours

10,800

Efficiency is below what was expected.

Capacity utilisation ratio

Planned factory hours were 10,000 (2 hours x 5,000 units)

Hours worked = 10,800

More work has been squeezed out of the factory than expected because people are working longer.

Capacity utilisation ratio =

actual hours worked

x 100 =

10,800

x 100

= 108%

budgeted hours

10,000

Production volume ratio

Planned production = 5,000 units (or 10,000 hours)

Actual production = 5,200 units or (10,400 hours)

Production has been higher than expected.

Production/volume ratio =

actual production

x 100 =

5,200

x 100

= 104%

planned production

5,000

[Note this could be also worked out using planned and actual hours 100 x 10,400/10,000)].

Idle time ratio

If 11,000 hours were paid for but only 10,800 were worked, the workforce must have been idle for 200 hours. The idle time ratio is:

Idle time ratio (or per cent) =

Idle hours

x 100 =

200

= 1.8%

Total hours

11,000

Practice question

Does an efficiency percentage of 110% indicate efficient or inefficient production?

Practice question

Does a capacity ratio of 90% indicate that better than expected or worse than expected use has been made of the factory facilities?

Question

What does a production volume ratio of 120% say about the efficiency of workers?

A   Better than expected

B   Worse than expected

C   No conclusion can be drawn about worker efficiency

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Question 5

C   No conclusion can be drawn about worker efficiency. The production volume ratio compares actual output with planned output; output can be above plan because more hours were worked, not because the workforce was more efficient. Efficiency is measured by the efficiency ratio.

8 Labour turnover

Labour turnover measures the rate at which employees leave the company.

Generally, this rate should be kept low because:

  • Cost of recruitment is high

  • Cost of training is high

  • Labour efficiency is likely to be low because new workers will usually not work as quickly as more experienced ones.

  • Quality and customer satisfaction might be adversely affected.

  • Work might have to be turned away because there isn’t enough staff

Of course, some businesses encourage a certain amount of labour turnover because new recruits are usually paid at a lower rate than more experienced ones.

It’s not hard to understand possible reasons for labour turnover. For example:

  • Illness

  • Employees want to move to get a variety of experience

  • Dismissal

  • Poor wages and conditions

  • Too much stress

  • Anti-social hours

  • Poor opportunities for promotion

  • Oppressive, unpleasant management

  • Horrible job

  • Broken promises

The labour turnover ratio is defined as:

labour turnover ratio =

Number of replacement staff

x 100

Average employees in period

Practice question

A company had 1,000 employees at the beginning of the accounting period. It wanted to down size to 800, but when offered voluntary redundancy 300 staff left. The resultant shortfall in employee numbers was immediately made good by recruitment.

What is the labour turnover ratio?

Practice questions

Accounting for Labour

10 questions

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